new IllumRenderable(myTexture, myNormalMap) → {IllumRenderable}
Default Constructor
LightRenderable with light illumination
Parameters:
Name | Type | Description |
---|---|---|
myTexture |
Texture | Texture to be associated by object. |
myNormalMap |
type | normal map resource id |
- Source:
Returns:
new instance of IllumRenderable
- Type
- IllumRenderable
Methods
draw(aCamera) → {void}
Draw function called by GameLoop
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
Camera | camera to draw to |
- Source:
Returns:
- Type
- void
getMaterial() → {Material}
Return the Renderable material
- Source:
Returns:
IllumRenderable material
- Type
- Material