Class: ParticleSystem

gEngine.ParticleSystem

new ParticleSystem()

Source:

Methods

(static) getSystemtAcceleration() → {Array|g}

Source:
Returns:
Type
Array | g

(static) processObjSet(obj, pSet) → {undefined}

Parameters:
Name Type Description
obj type
pSet type
Source:
Returns:
Type
undefined

(static) processSetSet(objSet, pSet) → {undefined}

Parameters:
Name Type Description
objSet type
pSet type
Source:
Returns:
Type
undefined

(static) resolveCirclePos(circShape, particle) → {Boolean}

Parameters:
Name Type Description
circShape type
particle type
Source:
Returns:
Type
Boolean

(static) resolveRectPos(rectShape, particle) → {Boolean}

Parameters:
Name Type Description
rectShape type
particle type
Source:
Returns:
Type
Boolean

(static) setSystemtAcceleration(g) → {undefined}

Parameters:
Name Type Description
g type
Source:
Returns:
Type
undefined