new VertexBuffer()
Default Constructor
defines the object that supports the loading and using of the buffer that
contains vertex positions of a square onto the gGL context
Notice, this is a singleton object.
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Methods
(static) cleanUp() → {void}
Detaches and removes the resources from the DefaultResources Program.
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Returns:
- Type
- void
(static) getGLLineVertexRef() → {VertexBuffer}
Return reference to the texture positions for the square vertices in the gl context
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Returns:
- Type
- VertexBuffer
(static) getGLTexCoordRef() → {CoordinateBuffer}
Return reference to the texture positions for the square vertices in the gl context
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Returns:
- Type
- CoordinateBuffer
(static) getGLVertexRef() → {VertexBuffer}
Return reference to the vertex positions for the square in the gl context
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Returns:
- Type
- VertexBuffer
(static) initialize() → {undefined}
Initilize the Vertex Buffer
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Returns:
- Type
- undefined