Methods
(static) getSystemtAcceleration() → {Array.<Float>}
Return Acceleration
- Source:
Returns:
current Acceleration [X, Y]
- Type
- Array.<Float>
(static) processObjSet(obj, pSet) → {undefined}
Rigid Shape interactions: a game object and a set of particle game objects
Parameters:
Name | Type | Description |
---|---|---|
obj |
GameObject | |
pSet |
ParticleObjectSet |
- Source:
Returns:
- Type
- undefined
(static) processSetSet(objSet, pSet) → {void}
Rigid Shape interactions: game object set and a set of particle game objects
Parameters:
Name | Type | Description |
---|---|---|
objSet |
GameObjectSet | |
pSet |
ParticleObjectSet |
- Source:
Returns:
- Type
- void
(static) resolveCirclePos(circShape, particle) → {Boolean}
Parameters:
Name | Type | Description |
---|---|---|
circShape |
type | |
particle |
type |
- Source:
Returns:
- Type
- Boolean
(static) resolveRectPos(rectShape, particle) → {Boolean}
Parameters:
Name | Type | Description |
---|---|---|
rectShape |
type | |
particle |
type |
- Source:
Returns:
- Type
- Boolean
(static) setSystemtAcceleration(g) → {void}
Set Acceleration
Parameters:
Name | Type | Description |
---|---|---|
g |
Array.<Float> | new Acceleration [X, Y] |
- Source:
Returns:
- Type
- void