new GameObjectSet() → {GameObjectSet}
Default Constructor
Support for working with a set of GameObjects
- Source:
Returns:
New instance of GameObjectSet
- Type
- GameObjectSet
Methods
addToSet(obj) → {void}
Add GameObject to this GameObjectSet
Parameters:
Name | Type | Description |
---|---|---|
obj |
GameObject | to add to this GameObjectSet |
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Returns:
- Type
- void
draw(aCamera) → {undefined}
Draw function called by GameLoop calls all GameObject's in GameObjectSet
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
type |
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Returns:
- Type
- undefined
getObjectAt(index) → {GameObject}
Return the GameObject at index
Parameters:
Name | Type | Description |
---|---|---|
index |
Number | of GameObject to return |
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Returns:
- Type
- GameObject
moveToLast(obj) → {void}
Move GameObject to end of GameObjectSet
Parameters:
Name | Type | Description |
---|---|---|
obj |
GameObjec | to move to end of GameObjectSet |
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Returns:
- Type
- void
removeFromSet(obj) → {void}
Remove GameObject from GameObjectSet
Parameters:
Name | Type | Description |
---|---|---|
obj |
GameObject | to remove from GameObjectSet |
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Returns:
- Type
- void
size() → {Number}
Return the count of GameObjects in set
- Source:
Returns:
count of GameObjects in set
- Type
- Number
update() → {void}
Update function called by GameLoop calls all GameObject's in GameObjectSet
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Returns:
- Type
- void