new UnlitSpriteShader(vertexShaderPath, fragmentShaderPath) → {UnlitSpriteShader}
Default Constructor
Implements a Textured ShaderProgram object where texture coordinate can be changed
Parameters:
Name | Type | Description |
---|---|---|
vertexShaderPath |
String | filepath of the Vertex Shader. |
fragmentShaderPath |
String | filepath of the Fragment Shader. |
- Source:
Returns:
An intsnace of UnlitSpriteShader.
- Type
- UnlitSpriteShader
Methods
cleanUp() → {void}
Detaches and removes the shader from the Shader Program
- Source:
Returns:
- Type
- void
setTextureCoordinate(texCoord) → {void}
Sets the texture coordinate that identifies the proper sprite element to be displayed. texCoord is in UV space.
Parameters:
Name | Type | Description |
---|---|---|
texCoord |
Array.<Float> | Shader texture coordinate in UV space |
- Source:
Returns:
- Type
- void