new GameLoop()
Global variable EngineGameLoop
Implements the game loop functionality of gEngine
- Source:
Methods
getUpdateIntervalInSeconds() → {Number}
Return the interval time of the GameLoop
- Source:
Returns:
Interval time
- Type
- Number
start(myGame) → {void}
Start the Gameloop's Loop
Parameters:
Name | Type | Description |
---|---|---|
myGame |
Scene | to set as the active scene |
- Source:
Returns:
- Type
- void
stop() → {void}
Stop the Gameloop's Loop
- Source:
Returns:
- Type
- void