new TiledGameObject(renderableObj) → {TiledGameObject}
    Infinitely tiled, assume X/Y alignments
    Parameters:
| Name | Type | Description | 
|---|---|---|
| renderableObj | Renderable | Renderable object to tile on screen | 
- Source:
Returns:
    new instance of TiledGameObject
- Type
- TiledGameObject
Methods
_drawTile(aCamera) → {void}
    Layout and draw the tiles
    Parameters:
| Name | Type | Description | 
|---|---|---|
| aCamera | Camera | Camera to draw to | 
- Source:
Returns:
- Type
- void
draw(aCamera) → {void}
    Draw function called by GameLoop
    Parameters:
| Name | Type | Description | 
|---|---|---|
| aCamera | Camera | Camera to draw to | 
- Source:
Returns:
- Type
- void
setIsTiled(t) → {undefined}
    Set the tiling state
    Parameters:
| Name | Type | Description | 
|---|---|---|
| t | Boolean | tiling state of TiledGameObject | 
- Source:
Returns:
- Type
- undefined
shouldTile() → {Boolean}
    Return the tiling state of the tiles
- Source:
Returns:
    true if this should tile
- Type
- Boolean