new ShaderLightAtIndex(shader, index) → {ShaderLightAtIndex}
Default Constructor
support of loading light info to the glsl shader
references are pointing to uLight[index]
Parameters:
Name | Type | Description |
---|---|---|
shader |
type | |
index |
type |
- Source:
Returns:
- Type
- ShaderLightAtIndex
Methods
_setShaderReferences(aLightShader, index) → {undefined}
Parameters:
Name | Type | Description |
---|---|---|
aLightShader |
type | |
index |
type |
- Source:
Returns:
- Type
- undefined
loadToShader(aCamera, aLight) → {undefined}
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
type | |
aLight |
type |
- Source:
Returns:
- Type
- undefined
switchOffLight() → {undefined}
- Source:
Returns:
- Type
- undefined