new TextureShader(vertexShaderPath, fragmentShaderPath) → {TextureShader}
Default Constructor
Implements a Textured ShaderProgram object.
Parameters:
Name | Type | Description |
---|---|---|
vertexShaderPath |
string | filepath of the Vertex Shader. |
fragmentShaderPath |
string | filepath of the Fragment Shader. |
- Source:
Returns:
An intsnace of TextureShader.
- Type
- TextureShader
Methods
UnlitTextureShader#activateShader(pixelColor, aCamera) → {void}
Activate the shader for rendering.
Parameters:
Name | Type | Description |
---|---|---|
pixelColor |
Array.<float> | [R, G, B, A] Sets the shader pixel color. |
aCamera |
Camera | Camera to draw to |
- Source:
Returns:
- Type
- void
activateShader(pixelColor, aCamera) → {void}
Activate the shader for rendering.
Parameters:
Name | Type | Description |
---|---|---|
pixelColor |
Array.<float> | [R, G, B, A] Sets the shader pixel color. |
aCamera |
Camera | Camera to draw to |
- Source:
Returns:
- Type
- void