new IllumRenderable(myTexture, myNormalMap) → {IllumRenderable}
    Default Constructor
    LightRenderable with light illumination
Parameters:
| Name | Type | Description | 
|---|---|---|
myTexture | 
            
            Texture | Texture to be associated by object. | 
myNormalMap | 
            
            type | normal map resource id | 
- Source:
 
Returns:
    new instance of IllumRenderable
- Type
 - IllumRenderable
 
Methods
draw(aCamera) → {void}
    Draw function called by GameLoop
    Parameters:
| Name | Type | Description | 
|---|---|---|
aCamera | 
            
            Camera | camera to draw to | 
- Source:
 
Returns:
- Type
 - void
 
getMaterial() → {Material}
    Return the Renderable material
- Source:
 
Returns:
    IllumRenderable material
- Type
 - Material