new TiledGameObject(renderableObj) → {TiledGameObject}
Infinitely tiled, assume X/Y alignments
Parameters:
Name | Type | Description |
---|---|---|
renderableObj |
Renderable | Renderable object to tile on screen |
- Source:
Returns:
new instance of TiledGameObject
- Type
- TiledGameObject
Methods
_drawTile(aCamera) → {void}
Layout and draw the tiles
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
Camera | Camera to draw to |
- Source:
Returns:
- Type
- void
draw(aCamera) → {void}
Draw function called by GameLoop
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
Camera | Camera to draw to |
- Source:
Returns:
- Type
- void
setIsTiled(t) → {undefined}
Set the tiling state
Parameters:
Name | Type | Description |
---|---|---|
t |
Boolean | tiling state of TiledGameObject |
- Source:
Returns:
- Type
- undefined
shouldTile() → {Boolean}
Return the tiling state of the tiles
- Source:
Returns:
true if this should tile
- Type
- Boolean