new ShadowReceiver(theReceiverObject) → {ShadowReceiver}
Default Constructor
Draws the mReceiver, and the shadows of mCasters on this mReceiver
Parameters:
Name | Type | Description |
---|---|---|
theReceiverObject |
ShadowReceiver |
- Source:
Returns:
new Instance of ShadowReceiver
- Type
- ShadowReceiver
Methods
addShadowCaster(lgtRenderable) → {void}
Associate a ShadowCaster with a LightRenderable
Parameters:
Name | Type | Description |
---|---|---|
lgtRenderable |
LightRenderable | to associate |
- Source:
Returns:
- Type
- void
draw(aCamera) → {void}
Draw function called by GameLoop
Parameters:
Name | Type | Description |
---|---|---|
aCamera |
Camera | Camera to draw too |
- Source:
Returns:
- Type
- void
update() → {void}
Update Function called by GameLoop
- Source:
Returns:
- Type
- void