Class: ParticleEmitter

ParticleEmitter(pos, num, createrFunc) → {ParticleEmitter}

new ParticleEmitter(pos, num, createrFunc) → {ParticleEmitter}

Default Constructor

Parameters:
Name Type Description
pos vec2 Position of Emitter
num Number Number of particles to be emitted
createrFunc function Creater Function
Source:
Returns:
New instance of ParticleEmitter
Type
ParticleEmitter

Methods

emitParticles(pSet)

Emits particles and adds them to the particle set being passed
Parameters:
Name Type Description
pSet ParticleGameObjectSet The ParticleGameObjectSet to add the particles to
Source:

expired() → {Boolean}

Checks to see if the emitter has spawnned all of the
Source:
Returns:
Whether all the particles has ben emitted
Type
Boolean