Class: Input

gEngine.Input()

new Input()

Input Class
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Members

(static) kKeys

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(static) kMouseButton

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Methods

(static) getMousePosX() → {Number}

Returns mouse X position.
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Returns:
X position of mouse.
Type
Number

(static) getMousePosY() → {Number}

Returns mouse Y position.
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Returns:
Y position of mouse.
Type
Number

(static) initialize(canvasID) → {void}

Initialize the input manager.

Intitalize and intsntiate input listeners.

Parameters:
Name Type Description
canvasID GLCanvas HTML canvas
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Returns:
Type
void

(static) isButtonClicked(button) → {Boolean}

returns if button is clicked.
Parameters:
Name Type Description
button Number | mouseButton button to check for ckicked state.
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Returns:
true if button is clicked.
Type
Boolean

(static) isButtonPressed(button) → {Boolean}

returns if button is pressed.
Parameters:
Name Type Description
button Number | mouseButton button to check for pressed state.
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Returns:
true if button is pressed.
Type
Boolean

(static) isButtonReleased(button) → {Boolean}

returns if button is released.
Parameters:
Name Type Description
button Number | mouseButton button to check for release state.
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Returns:
true if button is released
Type
Boolean

(static) isKeyClicked(keyCode) → {Boolean}

returns if key is clicked.
Parameters:
Name Type Description
keyCode Number | keys key to check for clicked state.
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Returns:
true if key is clicked
Type
Boolean

(static) isKeyPressed(keyCode) → {Boolean}

Function for GameEngine programmer to test if a key is pressed down

returns if key is pressed.

Parameters:
Name Type Description
keyCode Number | keys key to check for pressed state.
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Returns:
true if key is pressed
Type
Boolean

(static) isKeyReleased(keyCode) → {Boolean}

returns if key is released.
Parameters:
Name Type Description
keyCode Number | keys key to check for released state.
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Returns:
true if key is released
Type
Boolean

(static) update() → {void}

Update function called on Gameloop.
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Returns:
Type
void