new LineShader(vertexShaderPath, fragmentShaderPath) → {LineShader}
    Default Constructor
    for debugging physics engine
Parameters:
| Name | Type | Description | 
|---|---|---|
vertexShaderPath | 
            
            string | filepath of the Vertex Shader. | 
fragmentShaderPath | 
            
            string | filepath of the Fragment Shader. | 
- Source:
 
Returns:
    An intsnace of LineShader.
- Type
 - LineShader
 
Methods
activateShader(pixelColor, aCamera) → {void}
    Activate the shader for rendering.
    Parameters:
| Name | Type | Description | 
|---|---|---|
pixelColor | 
            
            Array.<float> | [R, G, B, A] Sets the shader pixel color. | 
aCamera | 
            
            Camera | Camera to draw to | 
- Source:
 
Returns:
- Type
 - void
 
setPointSize(w) → {void}
    Set the point size of LineRenderable
    Parameters:
| Name | Type | Description | 
|---|---|---|
w | 
            
            type | new point size | 
- Source:
 
Returns:
- Type
 - void