//File: Fire.js
/*jslint node: true, vars: true */
/*global gEngine, vec2, ParticleGameObjectSet */
/* find out more about jslint: http://www.jslint.com/help.html */
/**
* Default Constructor
* @param {float} xPos The x position for the fire
* @param {float} yPos The y position for the fire
* @param {float} width The maximum horizontal offset for the fire particles
* @param {float} yAcceleration The vertical acceleration for the fire paritcles
* @param {float} life The life for the fire particles
* @param {float} xVelocity The initial horizontal boost for the fire particles
* @param {float} yVelocity The initial vertical boost for the fire particles
* @param {float} flicker How quickly particles shrink
* @param {float} intensity The # of fire particles created per update cycle
* @param {float} xAcceleration The horizontal acceleration for the fire paritcles
* @param {float} size The size for the fire paritcles
* @param {float} yOffset The maximum vertical offset for the fire paritcles
* @returns {Fire} New instance of Fire object
* @type Fire
* @class Fire
*/
function Fire(xPos, yPos, width, yAcceleration, life, xVelocity, yVelocity, flicker, intensity, xAcceleration, size, yOffset){
ParticleSystem.call(this, "assets/ParticleSystem/flameparticle.png", xPos, yPos, width, yAcceleration, life, xVelocity, yVelocity, flicker, intensity, xAcceleration, size, yOffset, [1,0,0,1], [3.5,.4,.3,.6], 1);
}
gEngine.Core.inheritPrototype(Fire,ParticleSystem);