Source: Particles/ParticleSystems/Snow.js

//File: Snow.js
/*jslint node: true, vars: true */
/*global gEngine, vec2, ParticleGameObjectSet */
/* find out more about jslint: http://www.jslint.com/help.html */

/**
 * Default Constructor
 * @param {float} xPos The x position for the snow
 * @param {float} yPos The y position for the snow
 * @param {float} width The maximum horizontal offset for the snow particles
 * @param {float} yAcceleration The vertical acceleration for the snow paritcles
 * @param {float} life The life for the snow particles
 * @param {float} xVelocity The initial horizontal boost for the snow particles
 * @param {float} yVelocity The initial vertical boost for the snow particles
 * @param {float} flicker How quickly particles shrink
 * @param {float} intensity The # of snow particles created per update cycle
 * @param {float} xAcceleration The horizontal acceleration for the snow paritcles
 * @param {float} size The size for the snow paritcles
 * @param {float} yOffset The maximum vertical offset for the snow paritcles
 * @returns {Snow} New instance of Snow object
 * @type Snow
 * @class Snow
 */
function Snow(xPos, yPos, width, yAcceleration, life, xVelocity, yVelocity, flicker, intensity, xAcceleration, size, yOffset){
    ParticleSystem.call(this, "assets/ParticleSystem/snowparticle.png", xPos, yPos, width, yAcceleration, life, xVelocity, yVelocity, flicker, intensity, xAcceleration, size, yOffset, [.1,.1,.1,1], [.1,.1,.1,1], -1);
    this.setSizeBase(1.5);
}

gEngine.Core.inheritPrototype(Snow,ParticleSystem);