/* File: UITexture
* a plain textured UI Element
*/
/**
* Texture for UI
* @param {texture} myTexture Texture for the UITexture
* @param {Array[]} position Base position for the UITexture
* @param {Array[]} size The size for the UITexture
* @class UITexture
* @returns {UITexture}
*/
function UITexture(myTexture, position, size) {
this.mTex = new SpriteRenderable(myTexture);
UIElement.call(this, this.mTex, position, size);
}
gEngine.Core.inheritPrototype(UITexture, UIElement);